Voxelation experiment in Unity

I call this voxelation because it’s the 3D equivalent to the 2D pixelation effect. The experiment is a real-time implementation using Unity, applying the effect in a common 3D mesh, […]

I call this voxelation because it’s the 3D equivalent to the 2D pixelation effect. The experiment is a real-time implementation using Unity, applying the effect in a common 3D mesh, and I did it during the research for a new game project. It has also an explosion feature just for fun. Enjoy.

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